#include "SkillTree.h"
#include "SettingsManager.h"

const int NUM_OF_TREES = 4;
const int NUM_OF_TIERS = 4;

SkillTree::SkillTree(Actor* owner) : mpOwner(owner)
{
	readSkillTreeFromXML();
}

SkillTree::~SkillTree()
{
}

void SkillTree::readSkillTreeFromXML()
{
	SettingsManager* skillsXML = new SettingsManager("skills.xml");

	std::string index = "";

	for(int tree = 0; tree < NUM_OF_TREES; tree++)
	{
		for(int tier = 0; tier < NUM_OF_TIERS; tier++)
		{
			
			//index.append(tier++tree);

		}
	}

	delete skillsXML;
}